$$$$$url$https://www.rottentomatoes.com/m/prince_of_persia_sands_of_time/quotes/$$$$$url$11/19/2022 ![]() ![]() ![]() This innovative use of hardware is to be applauded even more so when you consider the quality of the end result. And then there are two bitmaps (8K each) for double-buffering, and lots of other smaller things (music, sfx, animation data, etc.)." Background graphics tiles also take a fair amount of space (15K for palace levels). "It needs a cart because the player sprites alone take about 40K (and are pre-mirrored on the C64) and there's about 32K of code and also lots of tables. "It's not using EasyFlash as a storage solution, but as an actual ROM cartridge, so there's lots of (speed-)code, data and tables in ROM", Andreas explains. "There's just no way all this can fit in 64KB of RAM!" was my first thought upon seeing the game in action on a real C64. The fluid and realistic animation of the original is present and correct and the visuals and sound far surpassed my already high expectations from seeing the teaser images posted on the CSDB forum thread. Starting the game proper, and things just get better. The presentation here is outstanding, with a mixture of multicolour and hires graphics resulting in visuals more akin to that you'd expect from a 16-Bit title than a Commodore release, and the familiar soundtrack pumping through the SID is enough to bring tears of nostalgia to the eyes of even the most hardened retro gamer. Well, first off, it loads pretty much instantly - upon hitting the 'Start The Game' option the immediately recognisable introductory sequence fires up within seconds, and it's clear from the outset that this is something really special. But enough romanticism about trivial details - what about the game? SID at the end of the well written and concise document - it gives the whole package a nice personal touch (something you rarely get with a downloadable ROM image). Now 90% of you won't be interested in reading the manual to such a classic and well-known game, but I took the time to do so and it was nice to see a brief project insight from Mr. Weighing in at a whopping 505KB, the first thing the player is presented with after inserting the cartridge (in either a real C64 or VICE 2.2) is a neat little joystick-controlled menu where you can select to load the game or read the instructions. However, with Prince Of Persia - a game specifically written for the EasyFlash - it's true potential for releasing new games that wouldn't be feasible in other media formats has been realised EasyFlash now has it's killer app. Now that's all well and good, but until now use of the device has been limited to replaying old cartridge games and the occasional enhanced crack. ![]() It's an awe-inspiring achievement, although arguably being one that perhaps wouldn't be quite so impressive if it wasn't for a little bit of help from the 21st Century hardware required to run it on a real machine.įor those of you who haven't heard of EasyFlash before, basically it's a 1MB flash cartridge for the Commodore 64, with the bonus being that it is entirely programable from a standard system with a disk drive - it's relatively user friendly with no UV lamp or EPROM programmer required and it's cheap to build yourself or buy online. ![]() SID) announced that he'd be releasing a C64 conversion of the classic Apple II version of Broderbund's Prince Of Persia - and today he delivered on his word, with a near-perfect port freely available as a cartridge image in the popular EasyFlash format. ![]()
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